Had the game been longer, it would have lost its hold on me due to the constant stream of puzzles and less of an emphasis of interacting and exploring its beautiful world. There’re a steady drip feed of puzzles throughout, and you’re never left too long between them. That’s more down to me, and for many this will offer plenty of brainteasers that offer pleasant conclusions the moment you find that all important solution. I struggled to get my head around the size manipulation mechanic, even though the answers were obvious at times. You’re never left scratching your head for too long, but that doesn’t mean some of the puzzles are too easy. This can be repeated a couple of times to make the actual key much bigger, allowing you to place a makeshift bridge out of a key to get you to the house party. By picking up a small key in the environment you can walk around in, it can be placed in the maquette. For example, there’s a house where you’re supposed to meet up at, but the route there is missing a bridge. When you walk around the environments that surround the maquette, you’ll find items that can be made bigger or smaller depending on where you place them. If you’ve played A Fisherman’s Tale, you’ll be familiar with the mechanics of Maquette. Within the maquette are fairgrounds, beaches, and other important places from the couple’s history, and in order to progress through the story, you must locate items that can be manipulated to solve the next enigma. In the centre of this ethereal setting lies a maquette – a sculpture of the couples memories and sketches – and it is readily available for you to move objects around it in the hopes of unlocking the next piece of the puzzle. As a love story unravels between a couple voiced by the always delightful Bryce Dallas Howard and her real-life husband Seth Gabel, you move between their memories of the time they fell in love, their first kiss, and the house they turned into a home. From Florence to What Remains of Edith Finch, it’s games cover a lot of beauty, both in their narrative and art style. Annapurna Interactive picked up the game in February.įor more, check out the best games you can play on the iPad, and every game available on Apple Arcade.Annapurna is no stranger to finding niche developers who develop poignant stories and delightful visuals. The puzzle game was first announced back in 2011 at the Game Developers Conference's Experimental Gameplay Workshop, Polygon reported this year. Maquette has been a long time coming for fans of Graceful Decay. The way the environment continues to alter mirrors the relationship between Kenzie and Michael - how two people can grow together, but also how even the smallest problems can still end up being difficult to overcome. Keys become bridges and ramps, for example, and cracks in the sidewalk become doorways. To solve the puzzles, you'll need to get creative and change the scale of objects. Whatever you do in the smaller world reflects in the larger world (and vice versa). Perhaps most interestingly to me, was what was underneath the ornate pink dome, the Maquette, after leaving the Garden: a smaller, exact copy of the outside world. Maquette gives a fresh take on the classic love story and its accompanying challenges. Once you reach the next chapter, the puzzle work begins, and as the story progresses, more places are unlocked. It's a quiet, tranquil area to walk through as these phrases pop up, setting the story. The game takes place over seven chapters, the first one being The Garden. ![]() The cutscenes feature only voices, which delivers a more intimate experience compared to other games.Ī small key, when laid in the correct place, can serve as a bridge in this wild perspective puzzle game. ![]() The thoughtful design and the memories in the chosen phrases made me think about my own relationships, immediately investing me in the game. ![]() In December, Graceful Decay founder Hanford Lemoore gave CNET a first look at Maquette's intricate gameplay on Discord.Īmid these Alice in Wonderland-style puzzles, the game offers clues into Kenzie and Michael's relationship, furthering the narrative, with phrases that appear on walls as you explore the world.
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